Duration
September-Dec 2018
Role
Project Mangement
User Research
Prototyping
UI/UX Design
Collaborators
Tanvi Chhabra
Alex Belden Prezio
Rebecca Moore
Tools
Adobe XD
Figma
Adobe Illustrator

APP CONCEPTUALISATION

Grup

How we aimed to streamline the process of creating group orders in a food delivery app.

The project.

The Challenge

Can we create a system that allows users to share their order with others so as to take away the hassle of splitting tabs and handling multiple orders?

The Solution

Created a mobile a concept for a mobile application that allowed users to create a food order where they could take full advantage of the various restaurants available in the database by allowing them to order from multiple locations at one go. Including a system that allowed users to share their order with other users to take away the hassle of splitting tabs and handling multiple orders.

The Design Process

User Research

This study was tasked with creating a food app that catered to the public of the Greater Toronto Area. Our ultimate goal is to find out the major expectation and user challenge of ordering food online. With a very diverse population, the GTA encapsulates many towns and communities that are home to a great number of students, parents, grandparents, and office workers of all ages.

At this point we had gone in blind, we knew the age groups that usually have no issues using delivery apps, so targeting an older crowd was important.  This helped us pinpoint certain pain points in the current system of food ordering that kept certain age demographics away.

Tanvi key decision

The starting focus on an older demographic stemmed a lot from conversations I had with friends of my parents, and from talking to family members. Both these groups would often fall under a variety of immigrant backgrounds.

Who we spoke to.

At the beginning of study, we conducted an interview with several participants who use online food delivery apps regularly, and people who prefer not to use food apps at all.

After talking with people about their real experience and expectation of delivery apps, we grouped our interview responses into 3 archetypes - students, office workers, and tourists. Based on these archetypes we developed user behaviour maps, to get a better understanding of our users, and journey maps to capture the crucial pain points and challenge users may encounter and cause frustration.

For each archetype we built a persona that was created based on situations and issues that the people we interviewed had faced before.
With a map of behaviours, a map of a users experience getting to and using the app we created context scenarios for various moments that would benefit from the app design we are proposing

Tanvi key decision

Our context scenarios were created with a mix of real scenarios we gathered in our interviews with users and with some more generic scenarios we created based on information we got during our more general interviews with people.

What we did.

Our Visual process went through variations of paper prototypes, digital wireframes, digital mockups, and a prototype to test transitions.
Once we had a basic idea of how the app would be visually structured using paper prototypes, I created digital wireframes to plan out our transitions between the regular food delivery app sections to the group ordering sections.

Tanvi key decision

The initial paper prototypes were created by my other team members, however we tested them together on our peers. We ended up moving how the user would get to the group order from the menus after the paper prototype testing. Users testing our prototype would show frustration at there not being a simpler way to create a group order. It would initially require them to go to their orders tab and create a group order before populating it, after this set of testing we added the option to add users directly to ones shopping cart.

wireframes and flow for major use case
The digital mockup for the app was an important step to figure out how to handle transitioning between regular menu sections to the group sections. While making this I was adamant that our designs incorporated a lot of visuals on every page.   

Tanvi key decision

The need to have ample amount of images when ordering food was something that was stressed quite a lot by our older demographic during the initial interviews about food apps.

Many of them would often not understand what certain things are and for some of them, being immigrants they would have no idea what certain names referred to. Having a visual for dishes was something many prople preferred for a lot of restaurants.

high fidelity mockups of major screens

Looking Back―

We felt our final app prototype was rather successful in visualizing the group order experience of the concept.

Given more time however, we would have liked to create a system that allowed users to order from multiple vendors in the same order. This was a feature we thought would have been really nice companion to the group ordering (by group ordering vendors), that we realised a lot of our older demographic would really like to see when ordering food. Especially with people ordering within their family groups, being able to access a variety of food options would have been helpful.

Our project is no longer in progress, but we had more time our next steps would have been:

• Additional user testing and improvement
• Looking into other other details of payment processes
• Research from the vendors side
• Look into the details of ordering from multiple places in the same bill